A. AuhsojMade
AUHSOJMADE / GAME RESEARCH

WARDOGS Field Lab.

Season 2 field planning: patch changes, cargo costs and projected delivery earnings.

S2 patch model · Oct 14, 2026
Season 2 planning model. Patch inputs are retained from the supplied October 14 draft; live behavior is not independently verified. Enter current vendor prices for your cargo, vehicle and crate shells. Older prices are available only in the historical reference below.

Per-delivery earnings

Season 2 patch inputs

What's changed

LOGISTICS / CARGO PLANNER

Stock your supply crate.

Browse the shelves, adjust prices to your vendor, and build a manifest. This fan-made planner uses the game's category-and-inventory approach; it is not the in-game store.

Price provenance & packing limits

Reference prices below come from community-recorded alpha/beta and Season 1 catalogs, accessed October 14, 2026. They are not verified Season 2 prices. Item prices, purchase units, discounts and crate compatibility must be checked in your game. Quantities count vendor purchase units: a box is not a round and a supply pack is not an inventory slot.

Equipment reference · Ammunition box reference · Vendor/logistics reference

This models costs, not physical packing. No slot capacity, stacking, weight or unlock validation is implied. Ammo supplies are a FOB resource, not loose weapon ammunition. Unknown prices require an entry before adding. One-time unlocks belong in extra expenses if you want to include them.

Vendor shelves

Enter current S2 prices

PLAN A RUN

Profit & risk calculator

Adjust the model to your route. Uncertain inputs are editable rather than treated as established game rules.

Probability setting is an expected-value estimate: it assumes the vehicle is purchased once, deliveries succeed independently, and salvage is zero on failures. It does not simulate route timing, deaths, FOB assist, passengers' later actions or repeat vehicle replacements.

EXPECTED NET CASH
$0
Gross rewards$0
Resale revenue$0
Costs at risk$0
Average / run$0

Season 2 reward projection

COMPARE BY ROLE

Patch breakdown

Historical prices — reveal Season 1 comparison

Previous-season and playtest references. These are not current vendor prices.

Older cargo price references

TRANSPARENCY

Evidence and model assumptions

Season 2 inputs from the supplied draft

Streak increments: crates +$50 each up to 10, pallets +$125 each up to 10, passengers +$25 each up to 25, return trips +$50 each up to 10. Base payouts: small/large crates $250/$500, pallets $1,250, passengers $100 (air) or $350 (ground). Base payout changes, weapon costs, build supply requirements and rig/restock changes are retained from the supplied draft; the original patch text is not included in this site.

A patch note saying “base rewards are lower” does not guarantee a payout for crates with little/no inventory. In-game deployment rewards scale with contained value. Starting a streak on the first qualifying delivery is an assumption; live rules may differ. Separate streak resets and return-trip conditions are not verified.

Model limits: Cargo compatibility, streak resets and inventory-dependent rewards need verification. Vehicle replacement, route duration and passive earnings are excluded. Supply units are not wallet cash. Add pallet and fuel costs under extra expenses.